Shop Configuration
If you want different prices per arena group you should use a server as a single arena (BUNGEE serverType).
Make sure you're using the right material name when changing item materials in this config. If you want to make custom categories. scroll to the bottom of the page.
For a list of materials, sounds, and potions, check the resources page.
The following types of armor are supported: Leather, Chainmail, Iron, Diamond, Golden and Netherite. Please refer to the item list of the version you are using for the correct item names.
# This category contains various settings
shop-settings:
# Quick-buy button
quick-buy-category:
material: NETHER_STAR
amount: 1
data: 0
enchanted: false
# This item is used to fill empty
# spaces in the quick buy category
quick-buy-empty-item:
material: RED_STAINED_GLASS_PANE
amount: 1
data: 4
enchanted: false
# Separator item between categories and items
regular-separator-item:
material: GRAY_STAINED_GLASS_PANE
amount: 1
data: 7
enchanted: false
# Separator item under selected category
selected-separator-item:
material: GREEN_STAINED_GLASS_PANE
amount: 1
data: 13
enchanted: false
# This is not a shop category
# They are just shop special entities
shop-specials:
# Here you configure which item should spawn the "BedBug" entity
silverfish:
enable: true
material: SNOWBALL
data: 0
health: 8.0
damage: 4.0
speed: 0.25
despawn: 15
# Here you configure which item should spawn the "Dream Defender" entity
iron-golem:
enable: true
material: HORSE_SPAWN_EGG
data: 0
health: 100.0
despawn: 240
speed: 0.25
# Here you configure which item should spawn the "Pop-Up Tower"
tower:
enable: true
material: CHEST
# This is not a shop category
# This section contains the items you receive at the quick-buy shop category by default
quick-buy-defaults:
element1:
# Path to the category content
path: blocks-category.category-content.wool
# Where to place it in the inventory
# Allowed slots interval [19; 26)U[28;35)U[37;44)
slot: 19
# This is a category
# You can add and remove categories
# To create a new category just copy, and paste under this section
# don't forget to rename it
blocks-category:
# The slot where to place the category
# in the shop index. Value interval [1;8]
category-slot: 1
# Category display item
category-item:
material: ORANGE_TERRACOTTA
data: 1
amount: 1
enchanted: false
# Contents to show when you open
# the category
category-content:
# Content 1
wool:
#Content settings
content-settings:
# Where to put the category content
# in the shop category
# Allowed slots interval [19; 26)U[28;35)U[37;44)
content-slot: 19
# Set this to true to give on respawn
is-permanent: true
# Set this to true to downgrade on death
# Requires permanent true
is-downgradable: false
# Content tiers
# Use one single tier for unupgradable items
# You can add as many tiers you want
content-tiers:
# Tier 1 options
tier1:
# Display item in shop category
tier-item:
material: WHITE_WOOL
data: 0
amount: 16
enchanted: false
# Tier settings
tier-settings:
cost: 4
# Available currencies: iron, gold, emerald, diamond and vault (for economy)
currency: iron
# Here you add the items you receive
# When you buy this tier
buy-items:
wool:
material: WHITE_WOOL
data: 0
amount: 16
# Optional
# Enchantments. Use comma to add more enchantments.
enchants: DIG_SPEED 1,ARROW_DAMAGE 1
# Optional
# Potions. This only applies to potions.
# Syntax: POTION_NAME SECONDS AMPLIFIER-1
potion: JUMP 45 5
# From 1.16+ you can give potions custom RGB color
# Read more here: https://minecraft.gamepedia.com/Potion#Item_data
potion-color: ''
# Here you add the commands to be executed when players
# buy this tier. Placeholders:
# {player} for player name, {player_uuid} for player uuid
# {team} for team identifier, {team_display} for team display name
# {team_color} for team color, {arena} for arena identifier
# {arena_display} for arena display name, {arena_world} for worldName
# {arena_group} for arena group name.
buy-cmds:
# Commands executed as player (buyer)
as-player:
- some command
# Commands dispatched by console
as-console:
- say hello {player}
How to create items like the armor category
BedWars1058 provides a configuration called weight
that cand be added under:
namehere-category:
category-content:
element1:
content-settings:
weight: 1
If you buy a content from that shop category with weight 2 you won't be able to buy content with lower weight in this category. Like this:
armor-category:
category-content:
iron:
content-settings:
weight: 1
diamond:
content-settings:
weight: 2
In this example you'll no longer be able to buy the iron armor after buying the diamond armor.