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Levels Configuration

# Levels list
# You can add more levels under 4. Just copy and paste level 4 and rename it to level 5.
# Or if you just want a custom cost for level 20 for example, add it to the list and the cost
# for levels between 4 and 20 will be taken from 'others' and the cost for level 21 will be taken from 20.
levels:
# Level 1
'1':
# Level display name
name: '&a{number} ✩ '
# Cost in xp to rank up to level 2
rankup-cost: 1000
'2':
name: '&a{number} ✩ '
rankup-cost: 2000
'3':
name: '&a{number} ✩ '
rankup-cost: 3000
'4':
name: '&a{number} ✩ '
rankup-cost: 3500
#You can create a configuration for a closed range of levels.
#Levels from 5 to 10 will use this.
5-10:
name: '&6{number} ✩ '
rankup-cost: 3900
# This option is for levels without a specific configuration.
others:
name: '&d{number} ✩ '
rankup-cost: 5000

# Xp rewards configuration
# Use O or -1 to disable
xp-rewards:
# How much xp should players receive per minute
per-minute: 10
# How much xp should players receive per teammate at the end of the game
per-teammate: 5
# How much xp should players receive if they win the game
game-win: 100
# How much xp should players receive if they break an enemy bed
# you can set to 0 for disabling
bed-destroyed: 15
# How much xp should players receive if they kill an enemy
# you can set to 0 for disabling
regular-kill: 10
# How much xp should players receive if they final kill an enemy
# you can set to 0 for disabling
final-kill: 15

# Progress bar configuration
progress-bar:
# Progress symbol to be repeated
symbol:
# Color for unlocked repeated symbol
unlocked-color: '&b'
# Color for locked repeated symbol
locked-color: '&7'
# Progress bar display format
format: '&8[{progress}&8]'